MAGMACLAN GUIDE! (WIP)
Nov 7, 2014 3:25:10 GMT -5
Post by Civet. on Nov 7, 2014 3:25:10 GMT -5
MagmaClan!
so light 'em up, up upIntroduction!
MagmaClan isn't one of the super-duper-evil Clans, but they are leaning towards anti. MagmaClanners are a bit isolated from all the other Clans, but over time, will hopefully be allied with other Clans.Territory!
MagmaClan resides in a large mountain, where only the fittest can survive. There are several small forests and a few large ones dotting the area, as well as some lakes and ponds. Prey is almost always lush and in the winter, the top of the mountain is capped with snow.Camp!
Camp is a large and open cave, though a system of tunnels is dug through it and is where the MagmaClanners can call home, especially since the mountain tends to be a bit chilly. Ironic, because their name is "MagmaClan". Never mind that, though. Members can stay literally everywhere, as there is enough room for everyone, but members learning medicine have specific rooms assigned to them, stocked with herbs. High positions should also sleep by themselves, without the disturbance of non-HPs, but are allowed to stay with members as well. The fresh-kill pile is in a room isolated from most rooms, so the smell of death doesn't seep into your nose as you snooze.Traditions!
Mentors and Apprentices: Mentors, usually two or three, teach in groups, a maximum of ten apprentices. Apprentices are trained until they are twelve moons, but have the option to either continue learning or start doing citizen jobs.
Marriage: This is a simple tradition — at the top of the mountain, two members will get married in any way they choose, whether it be a casual party or a fancy meal.